Technical Q&AQD3D 83 - QD3D Windows Pixel Format Support (11-July-97)Q I get the kQ3ErrorUnimplemented result code after a call to the
Q3PixmapTexture_New function under Windows 95. I have tried two pixels formats
for Windows: kQ3PixelTypeRGB16_565 and kQ3PixelTypeRGB24 . Are these
not supported under QuickDraw 3D 1.5?A QD3D only supports texture maps and mipmaps in 5-5-5 16-bit formats ( kQ3PixelTypeARGB16 and kQ3PixelTypeRGB16 ) and 32-bit formats
(kQ3PixelTypeARGB32 and kQ3PixelTypeRGB32 ). This true for both
the Mac OS and Windows versions. Texture maps must be cross-platform to be supported by 3DMF.
So the same types have to be supported on all platforms.The Additionally, dynamically created pixmaps for Draw Context, Textures, Markers or Mipmaps must
be created with the byte-endianness appropriate for the current platform ( -- Scott Kuechle Worldwide Developer Technical Support Technical Q&A Previous Question | Contents | Next Question To contact us, please use the Contact Us page. |